In the previous post, we created a new road and changed its appearance using the Road styles provided in the Styles Palette. None of those "out of the box" styles really did the trick, though - so lets look now at making our own.
Right now, the road looks like this:
This road happens to be a two-lane asphalt road with asphalt shoulders. It has a double yellow center line and white lane lines.
I'll start by copying the "Old Paved Road" style and naming the new style "Rural Road"
Then I'll edit the Rural Road style:
In the ensuing dialog box, we see several configuration settings that set the stage for how the style will be built.
- Road Type - Choices are Road, Bridge, and Tunnel. Your choice here will determine additional geometry settings (walls for bridge, pylons for tunnel, etc.)
- Material Group - A group of materials that you choose from to build out the style (pavement, grass, paint, concrete, etc.)
- Road Intersection Material - The portion of the road that gets twisted and morphed when another road intersects with it.
- Lane Markings Material - The style will use this material as a thin dashed line that is drawn between lanes. This is very limited. It only does dashed lines and it only does the line between lanes.
- Decorations - 3D models that are copied along the length of the road (guard rail posts, light poles, hydrants, utility poles, etc.)
Since I've discovered that none of the material groups really provide what I need, I'm going to create my own. I'll Cancel out of this dialog box and go back to the Style Palette. Then I'll click on the Material Group tab and click the green plus sign to create a new material group.
I'll click the green plus sign again to create a new material:
I'll enter Asphalt for the name and click in the Material column to open another dialog box. Here I'll choose Surface Black Asphalt in the material list within the Roadway folder.
I'll add a Yellow Stripe material, this time picking a yellow color rather than a material (raster image).
I'll add a White Stripe and Shoulder material. For the shoulder, I'll use a lighter asphalt material.
I'll name my new material group My Road.
Now, back to editing the Rural Road style. I'll select my new material group and then create widths and materials to build out the road surface.
Now I'll apply my new style by dragging and dropping it on to the road and...much better!